I wrote a ray tracer in Brainfuck

I wrote a ray tracer in Brainfuck

A programmer has built a functional ray‑tracing renderer using the esoteric Brainfuck language. The project demonstrates that even a minimalist, Turing‑complete language can handle complex graphics calculations, though performance is limited and the code is extremely terse. The author provides source code, explains the implementation steps, and shares rendered images to illustrate the result for the community.