Resident Evil 4 (GameCube) – complete byte-identical decompilation to C/C++
Developers have released a full decompilation of the GameCube version of Resident Evil 4, converting the original binary into readable C and C++ code. The project claims the output is byte‑identical to the original, preserving gameplay and performance. This achievement could simplify future ports and preservation efforts, demonstrating advanced reverse‑engineering techniques for classic console titles.