When the fractional part of a float fixes your shader

When the fractional part of a float fixes your shader

A recent discussion on Hacker News explains how using the fractional component of a floating‑point value can resolve visual artifacts in GPU shaders. By applying the fract operation to coordinates or texture lookups, developers can avoid precision errors that cause seams or flickering. The post includes code examples, performance considerations, and recommendations for integrating the technique into existing shader pipelines.

When the fractional part of a float fixes your shader — PinBrief