
C64 Basic Dungeon Crawler: Stairs, Levels and Levelling Up (Part 11)
The article covers the 11th part of a Commodore 64 Basic dungeon‑crawling game, detailing how stairs link levels, the structure of each level, and the mechanics for character progression. It explains the code used to generate vertical movement, level transitions, and experience‑based levelling, offering readers insight into both gameplay design and the underlying BASIC implementation for readers.